/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.itemcontainer.ItemContainer;
import net.sf.l2j.gameserver.model.itemcontainer.PcFreight;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * @author  -Wooden-
 */
public final class RequestPackageSend extends L2GameClientPacket
{
	private static Logger _log = Logger.getLogger(RequestPackageSend.class.getName());
	private List<Item> _items = null;
	private int _objectID;

	@Override
	protected void readImpl()
	{
		_objectID = readD();
		int count = readD();
		
		if (count < 0 || count > Config.MAX_ITEM_IN_PACKET)
			return;
		
		_items = new ArrayList<Item>(count);
		
		for (int i = 0; i < count; i++)
		{
			int id = readD(); //this is some id sent in PackageSendableList
			int cnt = readD();
			_items.add(new Item(id, cnt));
		}
	}

	@Override
	protected void runImpl()
	{
		if (_items == null || _items.isEmpty() || !Config.ALLOW_FREIGHT)
			return;
		
		L2PcInstance player = getClient().getActiveChar();
        if (player == null)
        	return;
        
        // player attempts to send freight to the different account
        if (!player.getAccountChars().containsKey(_objectID))
        	return;
        
        PcFreight freight = player.getDepositedFreight(_objectID);
		getClient().getActiveChar().setActiveWarehouse(freight);
		
        ItemContainer warehouse = player.getActiveWarehouse();
        if (warehouse == null) 
        	return;
        
		L2Npc manager = player.getCurrentFolkNPC();
        if ((manager == null || !player.isInsideRadius(manager, L2Npc.INTERACTION_DISTANCE, false, false)) && !player.isGM()) 
        	return;

        if (warehouse instanceof PcFreight && !player.getAccessLevel().allowTransaction())
        {
            player.sendMessage("Transactions are disabled for your Access Level.");
            return;
        }

        // Alt game - Karma punishment
        if (!Config.KARMA_PLAYER_CAN_USE_WH && player.getKarma() > 0) 
        	return;

        // Freight price from config or normal price per item slot (30)
		int fee = _items.size() * Config.ALT_GAME_FREIGHT_PRICE;
		int currentAdena = player.getAdena();
        int slots = 0;

		for (Item i : _items)
		{
			int objectId = i.id;
			int count = i.count;

			// Check validity of requested item
			L2ItemInstance item = player.checkItemManipulation(objectId, count, "deposit");
            if (item == null)
            {
            	_log.warning("Error depositing a warehouse object for char "+player.getName()+" (validity check)");
            	i.id = 0;
            	i.count = 0;
            	continue;
            }

            if (!item.isTradable() || item.isQuestItem())
            	return;

			// Calculate needed adena and slots
			if (item.getItemId() == 57)
				currentAdena -= count;
			
            if (!item.isStackable())
            	slots += count;
            else if (warehouse.getItemByItemId(item.getItemId()) == null)
            	slots++;
		}

        // Item Max Limit Check
        if (!warehouse.validateCapacity(slots))
        {
            sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED));
            return;
        }

        // Check if enough adena and charge the fee
        if (currentAdena < fee || !player.reduceAdena("Warehouse", fee, player.getCurrentFolkNPC(), false))
        {
            sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
            return;
        }

        // Proceed to the transfer
		InventoryUpdate playerIU = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
		for (Item i : _items)
		{
			int objectId = i.id;
			int count = i.count;

			// check for an invalid item
			if (objectId == 0 && count == 0) continue;

			L2ItemInstance oldItem = player.getInventory().getItemByObjectId(objectId);
            if (oldItem == null)
            {
                _log.warning("Error depositing a warehouse object for char "+player.getName()+" (olditem == null)");
                continue;
            }

    		if (oldItem.isHeroItem())
    			continue;

			L2ItemInstance newItem = player.getInventory().transferItem("Warehouse", objectId, count, warehouse, player, player.getCurrentFolkNPC());
            if (newItem == null)
            {
            	_log.warning("Error depositing a warehouse object for char "+player.getName()+" (newitem == null)");
            	continue;
            }

            if (playerIU != null)
            {
            	if (oldItem.getCount() > 0 && oldItem != newItem)
            		playerIU.addModifiedItem(oldItem);
            	else
            		playerIU.addRemovedItem(oldItem);
            }
		}

        // Send updated item list to the player
		if (playerIU != null)
			player.sendPacket(playerIU);
		else
			player.sendPacket(new ItemList(player, false));

		// Update current load status on player
		StatusUpdate su = new StatusUpdate(player);
		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
		player.sendPacket(su);
	}

	private class Item
	{
		public int id;
		public int count;

		public Item(int i, int c)
		{
			id = i;
			count = c;
		}
	}
	
	@Override
	public String getType()
	{
		return "[C] 9F RequestPackageSend";
	}
}